First thing I did was to head back to ps2dev.org to get the exploit package. They had "PS2 eXploit Made Easy" right on the site, which is pre-configured to be used with 600 US and Euro Playstation games, including mine. Next, I imported the exploit (.max format) with the Memor32 savegame manager and uploaded it in the memory card. Finally, I put the card and the game in my PS2 and started it. Huzzah! The exploit works and I am facing a DOS-style explorer!
I had a lot of fun foraging in the save-games (which are really folders of files) and exploring the game CD, but that became old quick since I couldn't load a demo. If I changed the disc in the drive, the menu refused to show it's content, and I didn't know how to start an ELF executable except by using PS2link and the network adapter. Bummer.
Off I went to Google, and while searching for another way to start an ELF I found out that there is a firmware patch for the Memor32 that lets me directly load an ELF executable from the memory card. It even works without a game in the drive!
Here is how it works: once the firmware is patched, you have to create a BOOT directory in the Savegame Manager's savegame directory. Then you copy an ELF file into the BOOT directory and rename it to BOOT.ELF. After that you start the Savegame Manager and a new BOOT savegame appears on the "Computer" side. Restore the BOOT savegame to the card. Once done, put back the card in the PS2 and reboot while holding the R1 button.
I tried first with a demo from ScoopaDoopa called "Aura for Laura": success! I bask in the glory of the demo.
From now on the workflow to start a program is simplified to the following steps:
- Copy the ELF in the BOOT savegame as BOOT.ELF/BOOT2.ELF/BOOT3.ELF/BOOT4.ELF
- Restore the BOOT savegame to the Memor32
- Put the memory card in the PS2 and power it on
- Press R1/R2/L1/L2 (depending which boot.elf I want started) while the PS2 starts until the wanted program starts
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